Oh, and I want to know how you've supposedly made this shadow system faster than mine. Prove it! Compile that FPS demo I released with your shadow system. :-)
Even if you do though, there's one litlte problem. You can;t directly compare the systems. Your lights might have a different falloff. Or if your system were slower, it might be caused by corretly rendering the shadows rather than using the trick I did which prevents them from getting larger in the distance. (and thus covering a lot more polygons and looking all blocky)
Then again, perhaps you precalculate visibility information for a level. But does that come at the cost that the user can't then modify the level?
And of course there's the question of price. What are you gonna charge?
Even if you do though, there's one litlte problem. You can;t directly compare the systems. Your lights might have a different falloff. Or if your system were slower, it might be caused by corretly rendering the shadows rather than using the trick I did which prevents them from getting larger in the distance. (and thus covering a lot more polygons and looking all blocky)
Then again, perhaps you precalculate visibility information for a level. But does that come at the cost that the user can't then modify the level?
And of course there's the question of price. What are you gonna charge?