Thanks James and filax,
James, the passage thing you refer to seems to bug some people and not others. We've tried to make the levels quite varied and so inevitably there will be bits you won't like as much as others. Also, I take your point on the 'any key' idea, however to make multiplayer work well, we need seperate keys for seperate players. For consistency, we left it as it was.
I'd be interested to see if you still think it's hard. People tend to excel at this game pretty fast.
Thank you very much both of you. At the risk of diverting attention away from FleaFall, I'd just quickly like to mention that one of the guys who worked on FleaFall has his own rather good puzzle game and it's just been updated. If you are interested it's here: www.jigjag.com
Finally, here are new links to FleaFall in case you are having any trouble downloading it:
http://www.bmtmicro.com/cgi-bin/dld/download.pl?file=13920000
http://www.fleafall.com/play
James, the passage thing you refer to seems to bug some people and not others. We've tried to make the levels quite varied and so inevitably there will be bits you won't like as much as others. Also, I take your point on the 'any key' idea, however to make multiplayer work well, we need seperate keys for seperate players. For consistency, we left it as it was.
I'd be interested to see if you still think it's hard. People tend to excel at this game pretty fast.
Thank you very much both of you. At the risk of diverting attention away from FleaFall, I'd just quickly like to mention that one of the guys who worked on FleaFall has his own rather good puzzle game and it's just been updated. If you are interested it's here: www.jigjag.com
Finally, here are new links to FleaFall in case you are having any trouble downloading it:
http://www.bmtmicro.com/cgi-bin/dld/download.pl?file=13920000
http://www.fleafall.com/play