I just animate and animating()
for idle amins, just loop them. for a jump, animate jump, blah, but set it one-shot anim, and then every frame us animating(entity) to see when it's finished, then go to the next anim, be idle or land or whatever really.
works fine.
for idle amins, just loop them. for a jump, animate jump, blah, but set it one-shot anim, and then every frame us animating(entity) to see when it's finished, then go to the next anim, be idle or land or whatever really.
works fine.