"Just gave away one of the reasons why Storms Shadows are prolly a bit faster then yours, but whatever I'm in a generous mood today. ;)"
1. I optimized all those type creations/deletions out of my system weeks ago before the new version which used them ever made it's way into any of the hands of those who use it. They were only ever in when I first added the clipping code, and it was too slow that way so I had top optimize it before release.
2. What's this Storm's Shadows you're talking about?
3. While my own tests did in fact show that deleting a type with an array in it was slower than deleting a regular type, I seem to recall my test showing that both were anything but lightning fast. But I won't deny that the difference may be great enough that you need not worry about it much if you avoid the use of arrays.
1. I optimized all those type creations/deletions out of my system weeks ago before the new version which used them ever made it's way into any of the hands of those who use it. They were only ever in when I first added the clipping code, and it was too slow that way so I had top optimize it before release.
2. What's this Storm's Shadows you're talking about?
3. While my own tests did in fact show that deleting a type with an array in it was slower than deleting a regular type, I seem to recall my test showing that both were anything but lightning fast. But I won't deny that the difference may be great enough that you need not worry about it much if you avoid the use of arrays.