More particles

Blitz3D Forums/Blitz3D Programming/More particles

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SSwift, your idea that creation/deletion of types is slow is based on your impropper use of them, those polygons in your culling system contain tons of blitzarrays, adding blitzarrays to a type makes them mortaly slow to delete, (approx 1000-5000 times slower then a regular type, I'm NOT kidding about this) try deleting a 1000 of your polygon types and a 1000 types without blitz arrays, without debug on and time them both. You'll be shocked! Just gave away one of the reasons why Storms Shadows are prolly a bit faster then yours, but whatever I'm in a generous mood today. ;)