Sub-1Ghz Testers Needed

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Well I admit i prefer to plough my own furrow rather than copy something else, but there is a fairly well-known bowling game which uses a very similar control method to my method #1. It's true that I've played a couple of games with the "golf controls" but I really didn't like them much.

What I currently plan to do with control method #1 is combine lining up with setting power ( 2 clicks become 1 ) and combine aiming with setting spin ( 2 clicks become 1 ) which will effectively halve the number of clicks required from four to two.

With method #2, I could make it so that she starts bowling as soon as you move the mouse to set the power and aim, then let you set the spin while she begins bowling. Course then I'm back to her ass getting in the way of the shot, but maybe I can cut to another camera without messing up the spin setting.