How to improve DirectX lights dramatically

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This would be useful for lighting entities, which is what vertex lights are for, in my opinion. It wouldn't help much with vertex-lighting a map or large mesh, but that's what lightmaps are for.

I wonder if it's possible to find and modify the DX structure, although it would be a million times easier for Mark to do.

Additionally, an entityvisible() command should be used internally to check if the entity is lit by the light.