This would be useful for lighting entities, which is what vertex lights are for, in my opinion. It wouldn't help much with vertex-lighting a map or large mesh, but that's what lightmaps are for.
I wonder if it's possible to find and modify the DX structure, although it would be a million times easier for Mark to do.
Additionally, an entityvisible() command should be used internally to check if the entity is lit by the light.
I wonder if it's possible to find and modify the DX structure, although it would be a million times easier for Mark to do.
Additionally, an entityvisible() command should be used internally to check if the entity is lit by the light.