Hiding an Entity you collide with?

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Thanks you guys.. you helped me bigtime understand this... Now if I can only figure a way to do chain reaction collisions.. May have to move the actual object ran into, then check the object it collides with to see if it is the same type etc.. until the next item collided with is not same, then remove all previous objects whose objects and handles I use to read the number field are equal. Then return player to previous position. You guys have helped alot, I think I may be able to get at least the first beta done of my game this weekend, with at least one item being removed by the player each time if equal to player number.

I will keep you guys informed, and your names would be great so I can add you to the credits screen, since you played a big part in my being able to finish it this weekend on time. It would have taken me forever to figure it out on my own playing with it, trial and error, trying all kinds of wierd stuff that wouldn't work like to for next loops through all the objects every time player shoots seeing if one of the objects is colliding with player which would have greatly slowed down game play, this way is way more elegant, and will improve overall game speed.

Thank you.. Please post your names you would like in the credits etc..

Thanks,

Ken