How can I load a multi-textured object with alpha?

Blitz3D Forums/Blitz3D Programming/How can I load a multi-textured object with alpha?

You don't even need to use the pipeline import routines, just the normal loadmesh will work! So long as you export it correctly from Max, using Blitz materials rather than standard ones, it all works perfectly.

I wish I'd discovered this a long time ago.