If you mean the B3D Pipeline, that doesn't work either.
I've got a tree model, textured with a single TGA with an alpha channel.
If I export it, load it into B3D, the alpha channel is not turned on by default, which is what I want it to do.
If this can't happen, how can I step through an object's materials and selectively set them to be ALPHA or MASKED?
I've got a tree model, textured with a single TGA with an alpha channel.
If I export it, load it into B3D, the alpha channel is not turned on by default, which is what I want it to do.
If this can't happen, how can I step through an object's materials and selectively set them to be ALPHA or MASKED?