How can I load a multi-textured object with alpha?

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If you mean the B3D Pipeline, that doesn't work either.

I've got a tree model, textured with a single TGA with an alpha channel.

If I export it, load it into B3D, the alpha channel is not turned on by default, which is what I want it to do.

If this can't happen, how can I step through an object's materials and selectively set them to be ALPHA or MASKED?