How can I load a multi-textured object with alpha?

Blitz3D Forums/Blitz3D Programming/How can I load a multi-textured object with alpha?

This may be blindingly obvious, but how can I load a mesh and retain the alpha channels on certain textures?

I have an object built in MAX, with a multi-sub material containing, for example, 8 submaps.

Some of these maps are normal textures, some have alpha channels. They are 32 bit TGAs with an alpha channel.

If I just load the mesh, it brings the textures in just fine, but does not take into account any that have alpha channels (ie. none are set to MASKED or ALPHA)

Is there no way to do this simple thing?

I've tried a B3D export, 3DS export, X export and nothing seems to work. Surely a texture that has an alpha channel should be able to default to MASKED or ALPHA when loading a mesh...?