How to improve DirectX lights dramatically

Blitz3D Forums/Blitz3D Programming/How to improve DirectX lights dramatically

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Blitz has a LightRange() command.

If DX is like OpenGL the light range actually has no point at which lighting is zero, and the falloff seems to be even less than linear.

This is an extremely simple solution that could be introduced in a few lines of code.