Blitz has a LightRange() command.
If DX is like OpenGL the light range actually has no point at which lighting is zero, and the falloff seems to be even less than linear.
This is an extremely simple solution that could be introduced in a few lines of code.
If DX is like OpenGL the light range actually has no point at which lighting is zero, and the falloff seems to be even less than linear.
This is an extremely simple solution that could be introduced in a few lines of code.