If I am correct, the code above would then allow you to use entity_data\entity_type_id etc.. meaning using the Object.Entity_Data_Struct(EntityName$(entity_handle)) you could then assign this to a temp variable and use this temp variable to access the fields of the type correct ?
This sounds like what I was needing in my question.. about using hideentity on a temp variable, and accessing the points of entity handle returned from entitycollided etc..
Thank you very very much. Please tell me I'm right.
This sounds like what I was needing in my question.. about using hideentity on a temp variable, and accessing the points of entity handle returned from entitycollided etc..
Thank you very very much. Please tell me I'm right.