Oh SWEET!
Thank you! That fixed the boxes, and fixed some collision errors I was getting.
I actually ended up using a value of about ten, to get it really accurate at high speeds, and not have those floaty, slow-mo physics.
Thank you! That fixed the boxes, and fixed some collision errors I was getting.
I actually ended up using a value of about ten, to get it really accurate at high speeds, and not have those floaty, slow-mo physics.