BrickyPlay

Miscellaneous Forums/Blitz Showcase/BrickyPlay

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Onto loading the game...
It took longer to get into the game than loading Unreal Tournament 2004 -and- playing the level. So you need to do something about that. I took a look inside your source folder and it appears you've packed up your media. Perhaps you're clearing the media after loading each one? if it's by terabit then there's tips.


None of terabit's routines have been used, but I am considering it. The base is the same though. The temp files are removed after EVERYTHING is loaded. I hope Terabit's can make this faster, but the main reason for me not to use Terabit's packer was because it misses vital featues. At least for me.

Visually I quite liked it. The mandlebrot fractal in the background wasn't too imposing and actually looked rather pleasent. Your control method truely sucks though, with the user having to travel the mouse all the way over to the other side even if they make a mistake. A TERRIBLE control method.


Drag & drop? Hmmm, I gotta say that method has never been used before by me in any production (never needed it so far), but I'll take it into consideration.

I hope you will sum up the points I've made because I know that deep down in here, there IS a GOOD little puzzle game - you do need to make it a lot more friendly to play though.

I'm glad you see it that way. I'll try add a friendlier method of controlling, next to the controls it already has.
I have a few ideas, but I need to see how to work them out.

I'd rather you changed them to something more suitable. A game with no sound is as bad as a game with poor sound.

Suggetions where I can get better?

I don't really disagree with anything Michael has said, except maybe number 20. I kind of like password systems myself. But to single out one point he made regarding the terms of service. I didn't read it all (who does?), but I have to say that the first page (the one with your date of birth and everything on) did bring a smile to my face. Nobody cares where and when you were born!

My birthplace was merely put in there because I found out that there are people having EXACT the same name as I do, and spelled the same (I mean my real name, not "Tricrokra"), this was the only way to make sure we got the right person. It was a silly method, but it should work.

Something like this would suit you better. You may have to adapt parts of it to suit your needs:

I'll need to time to dig that through, but thanks...

I don't really disagree with anything Michael has said, except maybe number 20. I kind of like password systems myself.

That's personal. The chose for passwords or savegames is for me always pending on the type of game. I'm normally not fond of passwords myself, but I found it better for this game. For "The Fairy Tale" I would DEFINATELY not use passwords (that's an RPG, in case you didn't know).


Nice constructive reply GFK, I hope he uses that EULA. I would actually remove having icons and have an intuitive drag system though.

Roger! I'm not sure about dragging, but I think I found an alternative that should also do the trick.

I think I found in here a lot of valuable points to put on the drawing board (as I always call it).