BrickyPlay

Miscellaneous Forums/Blitz Showcase/BrickyPlay

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A constructive list Michael!
Here's a review for you Tricroka.

Upon navigating to the site, I was greeted by geocities popups and a link that led to Quake3. While Quake3 is impressive, it's clearly not yours. Pushing on with determination, I found another link hidden along the side which enabled me to download your demo.

Upon installing, the installer brings up some terms and conditions in a weird large text:
Terms of Usage

1.
BrickyPlay is puzzle game created by Tricrokra.
Tricrokra is Jeroen Petrus Broks, born Jun 19, 1975, in Breda, the Netherlands.
JBC Soft, is Tricrokra's programming handle used for productions he programmed with or without other crewmembers.

2.
The demo version of BrickyPlay is free for distrubtion, as long as the other terms in this document are not violated in any way.
The full version of BrickyPlay may not be distributed without Tricrokra's permission

3.
BrickyPlay is meant for Entertainment only. Nothing related to BrickyPlay may be sold, without Tricrokra's permission. (Under selling I do not only count in charge of money. Charging in the form of goods or services is also prohibited). When including the demo version BrickyPlay on a ShareWare CD-ROM, only the costs of creating the CD-ROM may be charged.

4.
Translations.
In the LANG\ directory of BrickyPlay you can see the Language files. You are free to use those files to translate the game in your language, and you are free to distrubute those translated files, as long as no form of charge (as described in paragraph 3) is in order.

5.
Puzzle Editor.
People who have the license to run the full version are also licenced to use the puzzle editor. Basically you own copyright to your puzzles however, the puzzles may only be distrubuted free of any form of charge.

6.
Disclaimer
I hereby disclaim all sorts of warranties. When any product created by Tricrokra damages your software, hardware or anything else, there's no way to claim it, not even when Tricrokra is aware of the possibilities of such damages. Not agreeing to that rule in any way, makes that running BrickyPlay is strictly forbidden.
(I however have taken great care of BrickyPlay. I don't deem any damage possible, and BrickyPlay was scanned for all known virusses before its release).

7.
Nothing of the BrickyPlay package may be modified in any sort of way except for the Language files and of course the puzzles you create yourself using the puzzle editor.

8.
None of the included files may be decoded, decompiled, disssassembeld or whatever.

9.
Tricrokra keeps the right to change these rules or to take in license to use or distrubute this software without obligation to give up reasons for it.

10.
When you don't agree with any of these terms using this software is strictly forbidden and then you are required to remove it immediatly.


And when you do agree I hope you have as much fun playing BrickyPlay as I had creating it for you ;)


I didn't intend to blurt out laughing, but needless to say it is incoherent and rambling. It doesn't matter if English isn't your first language. Make an effort if you intend to sell it to English speaking people. Find someone or an EULA you can use. This is just rambling and any court would probably let a warez user off on the basis that it's dense and confusing.

Onto loading the game...
It took longer to get into the game than loading Unreal Tournament 2004 -and- playing the level. So you need to do something about that. I took a look inside your source folder and it appears you've packed up your media. Perhaps you're clearing the media after loading each one? if it's by terabit then there's tips.

The main menu: butt ugly and without scheme. I suggest that you make it entirely menu driven with large blocky colourful buttons to be used with the mouse. Help screen is unhelpful because it doesn't even tell you how to navigate the help screen let alone anything else. A rethink is needed there.

It also has a disturbing lack of timing, running too fast or too slow.

Onto the game...

Visually I quite liked it. The mandlebrot fractal in the background wasn't too imposing and actually looked rather pleasent. Your control method truely sucks though, with the user having to travel the mouse all the way over to the other side even if they make a mistake. A TERRIBLE control method.

To fix this, I suggest you have a row and column drag system. This means all the user needs to do is click any row or any column, then hold the mouse down and drag either left or right or up and down. The mouse will lock to that AXIS and then allow free dragging along that axis. It's intuitive and you can pretty much control it with the mouse WITHOUT any of that silly clicking the arrow business.

Thanks to your current control method, I completely lost the desire to play any further and quit the game.

I hope you will sum up the points I've made because I know that deep down in here, there IS a GOOD little puzzle game - you do need to make it a lot more friendly to play though.