I thought you were making a futuristic game, Mustang? :)
I am! But it's a HUGE project... I need something lighter and alternative to work on when I get swamped... I usually have several things going on, all steadily progressing, if I can. This "light" project will also serve as my nice & tidy testbed for all my engine features (current and coming). It will have most of the stuff my sci-fi FPS will have, but with less and simpler content and "plot". And TOTALLY different theme... sort of nice that I can do two so different "games" using the same framework.
I think the indentation behind the wire works well. It looks like the barbed wire has been wrapped around the wall tightly for a long time, the tension having chipped into the wall surface.
*Exactly* what I was trying to do, sort of. I'm glad that someone saw the idea behind it. :)