ok, I tried to update it in real time but it s too slow, so I decide to make a static terrain system with a good geomimapping (more detail is add where mode detail is needed)
I create my proper Algo to generate the terrain, I base it on QuadTree (so the heughtmap must be : 2 power n +1 ), and Geomimapping error calcul to deternime where detail is needed
Actually I work on the editor, and on the slope lighting system.
Go to www.vterrain.org
I create my proper Algo to generate the terrain, I base it on QuadTree (so the heughtmap must be : 2 power n +1 ), and Geomimapping error calcul to deternime where detail is needed
Actually I work on the editor, and on the slope lighting system.
Go to www.vterrain.org