Clearsurface + AddVertex slower than VertexCoords

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ok, I tried to update it in real time but it s too slow, so I decide to make a static terrain system with a good geomimapping (more detail is add where mode detail is needed)

I create my proper Algo to generate the terrain, I base it on QuadTree (so the heughtmap must be : 2 power n +1 ), and Geomimapping error calcul to deternime where detail is needed

Actually I work on the editor, and on the slope lighting system.

Go to www.vterrain.org