Thanks Mike.
Indeed I do, which is why I posted this so early. This version is around 2 weeks of work, so that I can get these issues sorted before I get too far into development.
BTW MIke, did you download the patched EXE? Could you let me have some numbers ( top left corner ) to see how many milliseconds the physics engine is taking when the pins get busy and the game slows down?
I'm thinking it could be something entirely different than physics now. Maybe the camera gets too close to the pins and fillrate becomes an issue? Or cube mapping? Did you have shaders turned on or not?
(don't ya just luv it when people come around at the 25 hour and decide that they know how to make your game so much better :) )
Indeed I do, which is why I posted this so early. This version is around 2 weeks of work, so that I can get these issues sorted before I get too far into development.
BTW MIke, did you download the patched EXE? Could you let me have some numbers ( top left corner ) to see how many milliseconds the physics engine is taking when the pins get busy and the game slows down?
I'm thinking it could be something entirely different than physics now. Maybe the camera gets too close to the pins and fillrate becomes an issue? Or cube mapping? Did you have shaders turned on or not?