Clearsurface + AddVertex slower than VertexCoords

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(That's another fine mesh you've gotten me in to!)

But what are we timing?
I suppose the cpu is not waiting for the gpu to do his thing (or is it?), so we are timing the routines VertexCoords and AddVertex?
And if its the gpu thats slows things down, than that should be the _pu to test.
don't know if we can though.