Er, scaling a texture IS tiling it. Or at least, that's one way to tile a texture. The two primary methods are:
1) Increase the texture scale. For example, ScaleTexture texture,2,2 will tile the texture twice.
2) Tile the object's UV coordinates. When setting UV coordinates for an object, overlapping the UV coordinates will tile the texture.
1) Increase the texture scale. For example, ScaleTexture texture,2,2 will tile the texture twice.
2) Tile the object's UV coordinates. When setting UV coordinates for an object, overlapping the UV coordinates will tile the texture.