B3D file format animation chunks

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Ok I stepped back to far.
In the example given above this formate is desined to store "Root Group" Animation information.

Meaning that you could have a animated boned mesh with 2 sets of animation information One for the Mesh and one for the Bones.With this you could move the mesh with animations just like using Move Entity and have the bones animate with the moving mesh.

Its somthing the Direct X formate supports and getting support for it into B3D gave me lots of trouble.

It is here that using "WriteANIM( m1 )"is used to describe the whole Chunck,meaning both the mesh and Bones as one animation sequence,
and like Tom said Creating a new "WriteANIM( m1 )" creates a new animation sequence in the B3D file.