The Occlusion challenge

Blitz3D Forums/Blitz3D Programming/The Occlusion challenge

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doesnt Bsp /vis create alot of surfaces?
3dgs for example(maybe the engine is just broken)..i had a small 3000 poly level made in Cshop and exported to .map , in 3dgs it was over 8000 surfaces after compile.
in b3d it was 6.
3dgs ran about 30fps
while in b3d about 225fps


No doubt b3d is fast,not just in 3d but also in code execution.
http://www.glbasic.com/files/mandelbrot.zip
A fractal drawing test/compare for blitz3d,db,dbpro,glbasic,Vb6,Vc++6
on this crappy system, 950 duron,256megs radeon7200 32(horribly slow pci version) heh

vc++ : 260 kpix/sec
blitz3d 1.64 : 225 kpix/sec
vb6: 200 kpix/sec
glbasic 180 kpix/sec
db: started drawing but woulda taken about 10 min to finish the first screen.
dbpro : never even saw it start,,said 0 kpix/sec
mayeb someone with B+ can port it?...i would like to see the score.
.............

Blitz3d using Retained mode?? I dont think so..heh
Alpha doesnt work in retained mode,you cant multitexture and theres no hardwaret&l support..best youll get even out of even a geforcefx or radeon9800 in retained mode is about 5 million tris per second.(give or take with Cpu speed)
3drad is retained mode and ive seen 4million tris per second (single surface) with my radeon 8500.



Zmatrix