So that way halo, basically your mapping a lightmap across the reciever to simulate a good light source.
So basically, you have two options,
1, layer it as a texture, max of 2 lights even on a g5(if the other two are textures and lightmap)
2, do a second pass render of the level mesh with lights, max of 4 lights on a good card. but double your framerate.
Blitz light's work fine, you just have to use sub 1 values. like lightcolor mylight,1,0,0 for red, and mylight,0.5,0.5,0.5 for grey. i think 0-255 is a misprint in the manual..
So basically, you have two options,
1, layer it as a texture, max of 2 lights even on a g5(if the other two are textures and lightmap)
2, do a second pass render of the level mesh with lights, max of 4 lights on a good card. but double your framerate.
Blitz light's work fine, you just have to use sub 1 values. like lightcolor mylight,1,0,0 for red, and mylight,0.5,0.5,0.5 for grey. i think 0-255 is a misprint in the manual..