Just looked at the cammand ref. and here's what said
ExtractAnimSeq( entity,first_frame,last_frame[,anim_seq] )
Description
This command allows you to convert an animation with an MD2-style series of anim sequences into a pure Blitz anim sequence, and play it back as such using Animate.
If this is true then from what I remember an MD2 style format stores animated seqences as seperate models.Its like storing the same model 10 times each with its own animations
in 10 different files,its just that there all saved to one file.
Looking into this more now.......
Gona Play around some.
This is a good topic as Im about to get into this with my new editor in about a week or so and refresing my Memory a little would be a good thing.......
ExtractAnimSeq( entity,first_frame,last_frame[,anim_seq] )
Description
This command allows you to convert an animation with an MD2-style series of anim sequences into a pure Blitz anim sequence, and play it back as such using Animate.
If this is true then from what I remember an MD2 style format stores animated seqences as seperate models.Its like storing the same model 10 times each with its own animations
in 10 different files,its just that there all saved to one file.
Looking into this more now.......
Gona Play around some.
This is a good topic as Im about to get into this with my new editor in about a week or so and refresing my Memory a little would be a good thing.......