Surfaces: less = better? I'm not so sure...

Blitz3D Forums/Blitz3D Programming/Surfaces: less = better? I'm not so sure...

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Isn't it that fps depends actually on the number of vertex your scene have?
I mean, I believe, at last, everything depends on vertex... (texture coords, directx lights, polys, mesh deformation...)

Most of the time, the amount of polys and the amount of vertex has a certain "relation", but sometimes, not optimized scenes and NOT welded vertex on surfaces or entities can cause a fps slowdown...

later!
Paolo.