Isn't it that fps depends actually on the number of vertex your scene have?
I mean, I believe, at last, everything depends on vertex... (texture coords, directx lights, polys, mesh deformation...)
Most of the time, the amount of polys and the amount of vertex has a certain "relation", but sometimes, not optimized scenes and NOT welded vertex on surfaces or entities can cause a fps slowdown...
later!
Paolo.
I mean, I believe, at last, everything depends on vertex... (texture coords, directx lights, polys, mesh deformation...)
Most of the time, the amount of polys and the amount of vertex has a certain "relation", but sometimes, not optimized scenes and NOT welded vertex on surfaces or entities can cause a fps slowdown...
later!
Paolo.