Which one is the best particle system???

Blitz3D Forums/Blitz3D Programming/Which one is the best particle system???

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Actualy my particle system is base on sprite, because single surface are more slower than build-in sprite.


Not on any PC I've ever used Blitz on. As SSwift said in another thread, a few hundred sprite particles and your frame rate drops significantly. With a single surface particle system, you can multiply that by ten.

Just tested and Particle Candy renders 4000 particles at over 130fps ( never drops below 130 ) on my system. There's no way a sprite-based particle system would achieve that.