Actualy my particle system is base on sprite, because single surface are more slower than build-in sprite.
Not on any PC I've ever used Blitz on. As SSwift said in another thread, a few hundred sprite particles and your frame rate drops significantly. With a single surface particle system, you can multiply that by ten.
Just tested and Particle Candy renders 4000 particles at over 130fps ( never drops below 130 ) on my system. There's no way a sprite-based particle system would achieve that.