Btw, you'll want to split your course up so that the whole course is not one mesh. Try to cut it into roughly square sections down the length of the course. This is so Blitz can hide those sections that are out of view, which will speed up rendering, and collision. Splittign the course up is a balancing act. Each new entity increases the number of surfaces. You want to minimize the number of surfaces, but you also want to minimize the number of polygons the system has to render and look at when doing collisions. And you do that by making multiple entities, preferably ones which fit nicely into a spherical or cube region since that is the shape of the volume that will be used to quickly throw them away if out of view of the camera, or to determine they are not being touched by any colliding object.
How is this achieved?
Blitz3D Forums/Blitz3D Programming/How is this achieved?The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.