I'm a little torn on whether or not to buy this. If you need fancy particle effects then Particle Candy looks like a good buy. But I don't need those effects at the moment, so I'd mostly be buying it to add to my bag of tricks. Still, several times I've had the experience of kicking myself because I didn't purchase a tool when it was available, and now that I need it the tool isn't available anymore.
"Nor is it any easier to set up."
@ sswift: Sorry to be replying to your first post, but I wanted to point out that, from looking at the demo code, Particle Candy is WAY easier to set up than other Blitz particle systems I've seen. I haven't seen yours mind you, but this is definitely easy to setup. Just define an emitter (with parameters to define the particles it emits and how frequently to emit them,) then call UpdateParticles every frame; the include code handles everything else. From using your shadow system I imagine your particle system worked the exact same way, but most of the particle systems I've seen are a darn sight more complicated.
"Nor is it any easier to set up."
@ sswift: Sorry to be replying to your first post, but I wanted to point out that, from looking at the demo code, Particle Candy is WAY easier to set up than other Blitz particle systems I've seen. I haven't seen yours mind you, but this is definitely easy to setup. Just define an emitter (with parameters to define the particles it emits and how frequently to emit them,) then call UpdateParticles every frame; the include code handles everything else. From using your shadow system I imagine your particle system worked the exact same way, but most of the particle systems I've seen are a darn sight more complicated.