Lots of lights.

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I’m starting to write a game again and I have a question about lights.

I remember a game from ages ago called Forsaken. In this game when you (or an enemy) fired a bullet the nearby textures would all light up and this 'local' illumination would follow the bullets around.

How is this done? Is there a separate light in each of these bullets and rockets? It seems obvious that there are but I ask because there were at times maybe 50 odd of these lit buttons flying around. I seem to remember there being a severe limitation on the number of lights you can use. Or is this fake lighting?

This game is pretty old and I think it was 3dfx so it’s not like the hardware was that amazing.

Thanks a lot.