TurnToEntity

Blitz3D Forums/Blitz3D Programming/TurnToEntity

As Rob says just use undocumented DeltaYaw and DeltaPitch - much cleaner. I may have mixed my signs up here.


Function PointEnitity (entity1, entity2, speed# )

 pitch# = -deltapitch(entity1,entity2)
 yaw# = -deltayaw (entity1,entity2)
 turnentity entity1 , pitch * speed , yaw * speed#,0

end function