The Occlusion challenge

Blitz3D Forums/Blitz3D Programming/The Occlusion challenge

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Its still a very important topic!

It is, but he posted:

I finally know what Occlusion means, and what it intails.
Quit the subject.
I think LOD is really the best way to go, at this time.



In a dead topic months old, then edited it at my response.

As far as occlusion goes I think the request I posted here could really help with instances where one object occludes another (though it would be entirely useless for self-occluding objects), wouldn't it be worth implementing as it is essentially 'free'?