Surfaces: less = better? I'm not so sure...

Blitz3D Forums/Blitz3D Programming/Surfaces: less = better? I'm not so sure...

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

sswift,

Thank you for the swift reply:) I definately take heed to your advice.

My current particle system is non-single surface to support meshes > 2 triangles as particles are used for ammo, etc. However, I would like to use a single surface for sprite particles and lens flare system.

My only concern with the implementing single surface is the massive number of operations needed to manipulate the quads at the vertex level. I see many using a significant number of cos/sin calls, etc and I'm weary.