Surfaces: less = better? I'm not so sure...

Blitz3D Forums/Blitz3D Programming/Surfaces: less = better? I'm not so sure...

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

After conducting several test with various single-surface particles systems, etc, I'm not convinced there is an advantage in using less surfaces. In fact, some single-surface systems will barely run on my hardware (could be due to implementation).

The Blitz3D Manual implies a greater number of surfaces to be more useful. I'm having difficulty finding facts that contests this or explains the disadvantage of using more surfaces, although I have found some reasonable speculations: "I believe it's to do with modern 3D cards rendering pipelines, whereby meshes are loaded into the pipeline surface by surface, therefore the more surfaces a mesh has the more iterative the rendering pipeline becomes for that mesh. Not sure though ;)" -Sunteam.

However, if surface counts impact performance I would like to reduce them. Any assistance would be greatfully appreciated.