Polys Rendered

Blitz3D Forums/Blitz3D Programming/Polys Rendered

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

So Blitz doesn't have a command for this then?
Or a way to set a meshes attributes so if it is behind something it's not rendered?
So I have to use EntityInView, and check every mesh in my scene to see if it is visible then?