So Blitz doesn't have a command for this then?
Or a way to set a meshes attributes so if it is behind something it's not rendered?
So I have to use EntityInView, and check every mesh in my scene to see if it is visible then?
Or a way to set a meshes attributes so if it is behind something it's not rendered?
So I have to use EntityInView, and check every mesh in my scene to see if it is visible then?