Here's what it looks like to me:
Node
{
MESH{}
ANIM
{
int flags
int frames
float fps
KEYS
{
int flags
int frame
float position[3]
float scale[3]
float rotation[4]
}
KEYS {}
KEYS {}
KEYS {}...
}
}But I have no idea where bones fit in, since the structure is just a vertex number and a weight.