I'm not 100% sure of this (hopefully someone else will confirm or refute) but I think the loaded media is initially only in RAM, and only moves into videomemory when it is first rendered. This doesn't matter for anything I've developed so far, but I recall someone mentioning that an easy fix is to quickly spin your camera around and render everything after loading, without using Flip so the player never sees those frames.
Game is slow at the beginning
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