Just an Update,
I've been multitasking between writing code and documentation. Check out the TODO List in the documentation. I'm very very busy to say the least. The 'engine' core in its final stages (minus networking). My goal is to put together a demo that will demonstrate all game objects and special fx basic functionality. New features can be added later.
The engine code is very modular. Some would say there are too many modules. However, I have separated 'game objects' based on common properties and specific purpose. I have consolidated objects with similar properties into one. Many of the game objects can be used in other genres.
I will be removing the separate entries from the code archive to pack all the code and media into one clean zip for download. More to come...
I've been multitasking between writing code and documentation. Check out the TODO List in the documentation. I'm very very busy to say the least. The 'engine' core in its final stages (minus networking). My goal is to put together a demo that will demonstrate all game objects and special fx basic functionality. New features can be added later.
The engine code is very modular. Some would say there are too many modules. However, I have separated 'game objects' based on common properties and specific purpose. I have consolidated objects with similar properties into one. Many of the game objects can be used in other genres.
I will be removing the separate entries from the code archive to pack all the code and media into one clean zip for download. More to come...