Removed.
Posting Alpha 2 tonight. Alpha 1 had no frame limiting, as such it was proving either too slow or too fast, shadows wern't matching up on some machines.
Nothing major. Also redone the depth of field fx so it's progressive rather than simple 0 to 100%.
Posting Alpha 2 tonight. Alpha 1 had no frame limiting, as such it was proving either too slow or too fast, shadows wern't matching up on some machines.
Nothing major. Also redone the depth of field fx so it's progressive rather than simple 0 to 100%.