Zombie apocalypse 3 has depth of field.
Basically, you grab the portion to blur to a textured quad, then render it say 8 times, alphaed in slightly differant positions, the more you jiggle(Constant, never random) the more blurry it appears.
It's far from easy..
Basically, you grab the portion to blur to a textured quad, then render it say 8 times, alphaed in slightly differant positions, the more you jiggle(Constant, never random) the more blurry it appears.
It's far from easy..