No I don't say it's junk at all, infact it's realy nice for big terrains, but this technique is rapidly becoming outdated for upclose and detailed terrains, I wish I could release some screenshots and schematics or some of our internal development videos right now, but I'm afraid you'll have to wait for the techdemo which should release early may. It's no secret shattered and myself are developping a truely amazing engine that I guarantee will leave you stumped once it's released, but the reason it's not well known is because we aren't willing to release any material yet until we launch our techdemo. I did download an mpeg and I keep a close eye on ROAM and SOAR style terrain development, because I'm sure that in time, just like with many other terrain techniques a new technological advancement will make them standard again, for now I'm sticking with a hybrid technique for up close and detailed terain. This does not negate the fact that terrain like this is perfect for flightsims tho! I'm just not writing one.
Awsome Terrain Engine
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