Right - try doing a FindChild on the "right wrist" instead of the character. The thing is, the muzzle is not a child of the character mesh, it will be a child of the gun (depending how the model is constructed of course).
Entity hierarchy can get confusing. There's probably a recursive "FindChild" function in the code archives somewhere. I think MasterBeaker did one called "NextChild" or something...
Entity hierarchy can get confusing. There's probably a recursive "FindChild" function in the code archives somewhere. I think MasterBeaker did one called "NextChild" or something...