Lightwave exporter issues

Blitz3D Forums/Blitz3D Programming/Lightwave exporter issues

@Craig - Glad it's working. Smoothing those UV seams proved to be a tricky devil to get working!

@ Afrohorse

It appears that it needs consistancy from key frames. That means that every place that there is a keyframe, a key should be available for H, P and B and X, Y and Z. If one or more is missing, it gets confused.

In the end all I needed to do was go to Layout and Using the arrow keys walk though the animation, setting a key for ALL values at each keyframe (Enter Key). After saving the scene out again the convertor did its magic on it and the animation showed up just fine.

Lightwave has a rather complicated spline based interpolation system for keyframes and so can calculate the keys for all missing values on the fly. Blitz appears to be a linear system and expects a full set of regular keys. For best results a keyframe for HPB XYZ etc. for every 10 frames or so seems to work quite well.

It appears that the Keyframe baker will only bake keyframes for those values that are specifically changed.