fx stuff

Blitz3D Forums/Blitz3D Programming/fx stuff

I notice that many others use live/dead list. I'm not really sure why this is necessary when you can limit the max number of particles processed from the start. Can someone explain the logic behind this. Thanks

Also, I'm not convinced that single surface systems are faster then non single-surface systems. I have tested both on different machines and video cards. Some non single-surface systems actually perfrom better than single-surface systems. Has anyone else had similar results.