Lightwave exporter issues

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I'm having a problem with the exporter and IK animated bones.

Here's what we are doing -

o Creating an animation where some of the bones use IK
o Then we're using the standard lightwave motion baker to convert the IK into standard KeyFrames.

So in theory the animation should be completely keyframed and export correctly , as the keyframes are in the scene file, even if Lw isn't using them to animate the bones. We tried converting the animation using LWDeform tool, but only the bits which weren't IK'd animated correctly. The feet, at the end of the IK chain worked okay as did anything else in the skeleton, it was just the thigh and calf bones which were originally animated with IK, then keyframed which didn't work.


However, just in case LW's motion baker wasn't outputing the correct keyframes, we removed all IK references from the bones and set everything to use key frames. It still played fine in Lw, but not in the LWdeform tool.