For want of not comparing particle systems...
If a particle is given a name when it dies it gets added to the death list... you can then spawn another bunch of particles or whatever from the contents of the death list.
The FX string tells you about if it alpha fades, colour fades or not... for example AC0F0F00 will alpha fade and fade from green to red.
; spawn_particle function ; ; Usage: spawn_particle(x#,y#,z#,delx#,dely#,delz# ; start_rot,rot#,life, ; start_scale#,end_scale#, ; gravity#,graphic,fx$,name$="") ; set up particle type Type particle Field mesh ;sprite Field xd# ;x delta Field yd# ;y delta Field zd# ;z delta Field rot ;rotation Field rot_speed# ;rotation speed Field life ; life Field max_life ; total life Field scale# ; scale Field grav_fx# ; effect of gravity Field growth# ; scale delta Field priority ; is a priority particle (true/false) Field alpha ; alpha fade (true/false) Field colour ; colour fade (true/false) Field red# ; red component (for colour fading) Field green# ; green component (for colour fading) Field blue# ; blue component (for colour fading) Field red_delta# ; red component delta (for colour fading) Field green_delta# ; green component delta (for colour fading) Field blue_delta# ; blue component delta (for colour fading) Field name$ ; death name for death list Field sound End Type Type death Field name$ Field x# Field y# Field z# Field xd# Field yd# Field zd# End Type
If a particle is given a name when it dies it gets added to the death list... you can then spawn another bunch of particles or whatever from the contents of the death list.
The FX string tells you about if it alpha fades, colour fades or not... for example AC0F0F00 will alpha fade and fade from green to red.