How well will BlitzPlus code drop into BlitzMax?

BlitzPlus Forums/BlitzPlus Programming/How well will BlitzPlus code drop into BlitzMax?

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This is used in Blitz to create a Player type pointer rather than creating an actual Player object...
Local p:Player


You can then use this pointer to iterate in a loop through all Player objects, for example. In current Blitz:

Local p.Player

For p = Each Player
    UpdatePlayer (p)
Next