How well will BlitzPlus code drop into BlitzMax?

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@Hotcakes: Yes, I've seen the little pieces of potential code Mark has shown in his worklog, but what I was really meaning was some real snippets: complete functions and\or mini-programs that give us a true sense of what the language is about. Let's see Insectoids, for example, done the BMax way... :)

As far as the OOP thing is concerned, when I said 'for good or bad' I meant that the benefits of object oriented programming, to some, is way overvalued and can quite quickly lead to bloated and inefficient code (even though the source may LOOK more organized). Two and three levels of indirect accessing can slow things down and add unnecessary bloat.

Russell