LoadImage, DrawImage and it's like are strictly 2D commands and do not support alpha.
It's generally not a good idea to mix 2D and 3D anyway (due to speed issues with certain hardware).
The simplest method for a 3D HUD would be to use sprites parented to the camera (and probably entityorderd to render last)
Have a look in the code archives. There should be a couple of examples of HUD code.
YAN
It's generally not a good idea to mix 2D and 3D anyway (due to speed issues with certain hardware).
The simplest method for a 3D HUD would be to use sprites parented to the camera (and probably entityorderd to render last)
Have a look in the code archives. There should be a couple of examples of HUD code.
YAN