How do you save a mesh made from blitz 3D?

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So if a terrain is not a mesh, what is it?
I have put your code in but I can't see it doing anything.
I am not getting any error messages, thats good.
Is this code to be used with "WriteBB3D(Filename, mesh)" and "b3dfile.bb"? Do I have to change any code in "WriteBB3D(Filename, mesh)" and "b3dfile.bb"? Are you saying that I can only use WriteBB3D if I turn the terrain into a hightmap and save that and blitz will know how to rebuild it by calling LoadMesh( filename )? So its saved as an image but translate int a mesh with these functions?